Created for The Weaves of the Wheel Community 4th Age RPG. This list details all advanced weaves and the necessary affinities uses to create them. Channelers will earn advance weaves following completion of basic training. You will also unlock advanced weaves as you earn affinity points. Please refer to your faction game for further details. This list may also be used to determine necessary affinities in One Power battles.

Advanced Weaves and Talents

Weaves
Talents
AffinitiesPrerequisites Affiliation 
Aligning the matrixEarth + Fire + Water6/6 + 4/6 +3/6Black Tower
Air ControlAir6/6All
Arrows of FireEarth + Fire4/6 + 4/6Black Tower
Aura LocateAir + Spirit3/6 + 3/6All
Aura ReadingN/ATALENT ONLYAll
BalefireAll 5 PowersFire 5/6Plus total 16/24 in remaining 4 powersBlack Tower(Cost -50 points to all factions)
Blocking a GatewaySpirit + FireTALENT ONLYAll
Blood BoilingWater + Fire4/6 + 4/6Shadow ONLY
Cardiac ArrestAir6/6Shadow ONLY
Caressing the ChildSpirit (Fire and Earth)4/6 (3/6 + 3/6)Wilder 
Cause PainSpirit + Fire4/6 + 4/6ShadowWilder (W/T restricted weave cost -25 points)
Cloud DancingAir + Water + Spirit4/6 + 4/6 + 3/6White Tower
Cloud FormingAir + Water5/6 + 5/6Black Tower
Compulsion (Mild)All 5 powersSpirit 4/6Plus total 8/24 in remaining 4 powersWilder (W/T restricted weave cost -25)
Compulsion (Strong)Spirit (Air and Water streaked)6/6 + (3/6 + 3/6)Shadow (Forbidden weave – cost -50 points to all except shadow)
Cool Weather (large scale)Air + Water5/6 + 5/6All
Cuendillar (Create)*Requires iron core*Weave 1: Net of Earth + Fire + AirWeave 2: Earth + FireEarth 6/6Fire 4/6Air 3/6Black Tower
DeathgatesSpirit (touched Fire + Earth)5/6 (3/6 + 3/6)Black Tower
Delving (Earth)Earth + Air6/6 + 3/6All
DetectSpirit + Water3/6 + 3/6All
Disperse Cloud and LightningAir + Fire + Water + Earth5/6 + 3/6 + 3/6 + 2/6All
DrainingSpirit5/6Shadow
DreamingSpiritTALENT ONLYAll
DreamwalkingSpiritTALENT ONLYAll
Duplicating Ta’verenAll Five PowersMust have 18/30 across all 5 powersAll
Earth SingingEarth + Air6/6 + 4/6All
Explosive Lightning StormAir + Water + Fire4/6 + 4/6 + 4/6Black Tower
EnvisionSpiritTALENT ONLYAll
Fire BlossomsFire + Air5/6 + 3/6Black Tower/White Tower
Fire DancingFireTALENT ONLYAll
Flame of Tar ValonAll 5 powersSpirit 6/6Plus total 16/24 in remaining 4 powersWhite Tower(Restricted weave cost -25 points per use)
FlightAir + Earth6/6 + 5/6White Tower
ForetellingSpiritTALENT ONLYAll
Gateways (F) (single file)Spirit3/6All
Gateways (M) (single file)Spirit + Fire3/6 + 1/6All
Gateways (F) (5 horse row)Spirit5/6White Tower
Gateways (M) (5 horse row)Spirit + Fire3/6 + 2/6White Tower

Gateways (F) (Multiple)

Spirit

6/6

Black Tower
Gateways (M) (Multiple)Spirit + Fire6/6 + 4/6Black Tower
Healing (Advanced)All 5 powers4/6 in all 5White Tower
Healing Stilling/SeveringSpirit + Fire6/6 + 4/6White Tower
Healing InsanitySpirit (Air + Water)6/6 (3/6 + 3/6)All
Infusing the ObjectSpirit + Fire + Earth4/6 + 3/6 + 3/6All
Inverting WeavesAll 5 powers (depending on weave inverting)2/6 in each powerAll
Kill Instantly Fire + Earth + Water5/6 + 3/6 + 3/6Shadow(W/T forbidden weave unless used against shadow spawn)
Listening to the WindAir + WaterTALENT ONLYRogue
Make a BridgeAir (Laced with Fire)5/6 (2/6)All
Making Ter’angrealSpirit + Earth6/6 + 5/6Black Tower
Mirror of Mists (Illusions)Air + Fire5/6 + 3/6White Tower
Pain EasementFire + Spirit4/6 + 4/6All
Plasma StrikesAir + Fire + Earth + Water6/6 + 6/6 + 5/6 + 4/6Taught by Koyn Only
Reading residuesSpirit4/6All
Reading Ter’angrealSpirit6/6White Tower
Remove CompulsionSpirit (streaked with Water + Air)6/6 (2/6 + 2/6)All
Saidar-sightSpiritTALENT ONLYMale
Saidin-sightSpiritTALENT ONLYFemale
SensingSpirit6/6All
Shielding (Advanced)Spirit6/6White Tower
Soul AligningSpiritTALENT ONLYAll
Spinning EarthfireEarth + Fire + Air6/6 + 4/6 + 4/6All
Ta’veren SeeingSpiritTALENT ONLYAll
UnweavingSpirit6/6All
Warm Weather (large scale)Air + Fire5/6 + 5/6All