Created for The Weaves of the Wheel Community 4th Age RPG. This list details all basic weaves and the necessary affinities uses to create them. All channelers may use all basic weaves on completion of basic training. Please refer to your faction game for further details. This list may also be used to determine necessary affinities in One Power battles.

Basic Weaves

WeaveAffinitiesPrerequisites Affiliation 
1.Air tight BarrierAir + Earth + FireQualifiedAll
2. Bend LightFire + AirQualifiedAll
3. Breaking objects (stone/locks etc.)EarthQualifiedAll
4. Cover/hideAirQualifiedAll
5. Cut (paper/fabric/food)Fire + AirQualifiedAll
6. Cool air (close/room)Air + WaterQualified All
7. Cutting weavesAir + FireQualified All
8. Delving (Healing)SpiritQualifiedAll
9. Detect movement (set traps)Spirit + Air (fine threads)QualifiedAll
10. EavesdroppingFire + Air QualifiedAll
11. Extinguish FlameAir + WaterQualifiedAll
12. FireballsFire + AirQualifiedAll
13. FlameFireSoldier/AcceptedAll
14. Heal a scratchSpiritDedicated/AcceptedAll
15. Healing (crude/basic)Spirit + Air + WaterQualifiedAll
16. Hold Back (resist)Spirit + AirQualifiedAll
17. Ice (draw from source)Water + FireQualifiedAll
18. Masking weavesSpiritQualifiedAll
19. Move/Lift objects (small)AirSoldier/AcceptedAll
20. Move/Lift stone from groundEarthDedicated/AcceptedAll
21. Shielding (Singular/same power)SpiritQualifiedAll
22. SkimmingAll Five PowersQualifiedAll
23. Smoother flameEarth + AirQualifiedAll
24. Tie weavesAir + SpiritQualifiedAll
25. Voice Carrying (Short distance)AirQualifiedAll
26. Ward against EavesdroppingFire + Air + (Trace) WaterQualifiedAll
27. Warm Air (close/room)Air + FireQualifiedAll
28. Water (Draw)WaterDedicated/ AcceptedAll
29. Water BallsWaterQualified All